No, Cyberpunk 2077's elevators aren't just loading screens in disguise, says lead: "The engine is a miracle. I will not ...
One long-standing fan theory about Cyberpunk 2077 has finally been debunked after five years by one of CD Projekt Red's ...
According to CD Projekt Red, elevators in Cyberpunk 2077 serve as structural and narrative tools designed to reinforce ...
Cyberpunk 2077 is impressive, and it's thanks to the REDengine. Some fans might even be shocked at what few loading screens there are.
As a diehard enthusiast of video games, Ediz Guner has been attentively following the ebbs and flows of the gaming industry for a long period of time. This, coupled with his hobby of extensively ...
Some games improve the player's experience with interactive loading screens, making waits more engaging. Examples include ...
The newly announced Dead Space remake won't have any loading screens thanks to its focus on new-gen consoles, and developer Motive has also specifically omitted microtransactions from the game. In an ...
Loading screens are a staple of gaming; they've been around since its beginning and have changed incredibly over time. These short breaks between games are at the root of so many emotions that players ...
While SimCity 2000 was generating terrain for a new game, it told you it was "creating hills" and "carving water" and "reticulating splines". This became a running gag, and every game in The Sims ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
Konami's Silent Hill 2 Remake from Bloober Team won't feature loading screens and instead has seamless gameplay when transitioning to new areas, coming out of cutscenes, and so on. Announced in a ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...